![]() All Roblox needs to do to fix this is support the Index natively and if there are no controls for it, make the code think it’s a touch controller. Basically, you can’t play at all on the index because most games just don’t support the Vive wands at all and don’t have the code to map for them. When you play a non-Index supported game, Valve automatically maps the controller to the Vive wand layout instead of Oculus Touch layouts. ![]() This one frustrates me a ton but is more a issue with valve rather than Roblox. It doesn’t exist, the menus (atleast on the vive/index) are totally broken and don’t let you select anything. The HTC Vive and Valve Index aren’t supported nearly as much (with the valve index getting htc vive controls rather than rift controls) The only headset that semi works is the Oculus Rift (s) due to them actually supporting the controllers well. If I’m being entirely honest, no headset on Roblox works well. Here’s a few pain points for developing for VR: As a Roblox developer, it is currently too hard to develop for VR
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